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Sometimes, there is a delay after clicking it before it displays the results.

Something like the "Lock" icon turning from green to yellow, and finally to red once it has completed updating.
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(Side note on that one: Sometimes, when viewing the library sub-page on an item, locking an item from there and then using the link does not update the locked status.) What I am hoping for is some kind of visual cue/feedback that the button/link was registered as clicked, but is still being processed. Same for the action button (the one that displays the cost in Silver), or the the button to lock/unlock. Clicking the up/down spinners works as expected, but clicking the and buttons sometimes does not "register". Other examples including adjusting my buy/sell/craft amounts. But the delay I am pointing out is the first delay, _before_ getting the "You petted. At that point, it _does_ show the loading spinner because it is moving back to the previous menu to select another chicken/cow. (Also, sometimes I have to move my pointer for a second off the hotspot, and sometimes even completely outsider my browser window, then back.) When I click, there is a short delay with no feedback before it displays "You petted your. One example is when petting chickens/cows. But it does _not_ show up when clicking many other links or buttons. It behaves as described in settings - It shows up when changing menus. Decades ago, the MUD I coded for did something like this with great success, if you are interested in how it might work. This would also hopefully help reduce server load from players who get lagged and "spam click" things until they get feedback, thus causing more load and lag.Īnother thought I had is what if you opened the API to let people create a game client (for PC/Mac/Linux, since I assume the iOS/Android app makes it not useful on mobile)? There are several ways to handle detection and throttling of bad behaving clients (or bots), including certificate signing of "acceptable" clients and player accounts. Something such as changing the color of the button/lin, so the player knows it is processing. But what you might do while it is waiting is give immediate feedback that it registered the click and is waiting for the server response. I am guessing that the delay is caused by the JS sending the data to the server and waiting for the response. Now that I have livestock, there is another frustration (it exists in many areas, not just livestock, but livestock makes it more pronounced): Delays between clicking something and success/failure messages make it very hard to tell if I successfully clicked or not.
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You can include your email when you join, but it is optional and only used for password recovery.įarm RPG is completely playable in a browser by going to
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Registration is easy and NO data is collected or sold. The game is played online with other players and requires a network connection. The game is non-competitive and includes one of the friendliest communities you'll ever see.
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The community loves to help players in terms of how to play, best things to do first, and more.Ĭome join us and enjoy a chill, relaxed farming game with a simple UI and tons of RPG elements. There are many ways to invest and grow your farm to increase your profits.
